Dyson does it right in my eyes. I've personally tested every device the brand has ever released, and I stand behind its commitment to giving us living cleaner and healthier lifestyles. But when it released Dyson Zone—headphones with air purification—earlier this year, I thought, what the f*ck? Do we really need this? This week, as the worst air quality in the world hit NYC, I changed my tune. Air pollution due to the spread of wildfires is unfortunately our new reality. Maybe Dyson was right to think that this type of wearable tech really is our future. |
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From you to him, via next-day Prime shipping. |
| Inside are the very best ones on the market—oh, and they're all under $100. |
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The best I can say about Pat Robertson, the Christopolitical television star and onetime presidential candidate who, on Thursday, went off to glory (and to what probably will be one of the livelier final judgments that the heavenly peanut gallery has seen in a while), is that he eventually faded into irrelevance and that he was easily surpassed for pure craziness and reckless damage by succeeding generations of clerical errors who took up politics as a career. That's the best I can say about him. The worst I can say about him is that American politics would have been infinitely better off had Pat chosen a career in waste management. |
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"I'll come back" doesn't quite have a ring to it, does it? |
| The Crowded Room will mark the actor's last project for the foreseeable future. |
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When I was twelve years old, I played Platoon with a younger kid from my neighborhood. That's right: the brutal and tragic 1986 anti-war film directed by Oliver Stone, based on his own harrowing experiences in Vietnam—one summer afternoon, this grisly depiction of a disturbing and immortal war served as inspiration for my game of pretend. Clearly I missed the (not at all subtle) message. Or, rather, the message was irrelevant; what mattered was that it was believable. Platoon is gritty and dirty and utterly convincing—too gritty and dirty and convincing for a twelve-year-old, but alas. When we played the game—which constituted nothing more than running around a park with toy guns, diving into ditches, hiding behind trees, and communicating via nonsensical gesticulating—it wasn't that the movie made me want to kill. It merely gave credibility to my imagination, grounding it in something that I now had reference for. |
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